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Ansys Speos 3D Texture 
(Self-paced Learning Available)

Course Overview

In Speos, the 3D Texture feature allows you to virtually replicate thousands of micro-optics elements when memory limits the creation of geometries in the CAD environment. 

In this course, you are going to set the parameters to create 3D Textures and look at simulation results.

You will also learn how to optimize a 3D Texture, as well as use a script to export it into a geometry.


  • The completion of Ansys Speos Photometric Analysis Advanced.
  • The completion of Ansys Speos Optimization with DesignXplorer and/or optiSLang Plugin for Optical Applications for the section Optimizing the 3D Texture.

Teaching Method

Lectures and computer practical sessions to validate acquired knowledge. A training certificate is provided to all attendees who complete the course.

Learning Outcome

Following completion of this course, you will be able to:

  • Create a pattern on a surface
  • Simulate different types of mapping
  • Run optimizations with DesignXplorer and optiSLang plugin in Workbench
  • Export the 3D Texture to geometry with a script


 Available Dates

Currently, no training dates available

Learning Options

Training materials for this course are available with a Ansys Learning Hub Subscription. If there is no active public schedule available, private training can be arranged. Please contact us.

Self-paced Learning 

Complete a class on your own schedule at your own pace. Scope is equivalent to Instructor led classes. Includes video lecture, workshops and input files. All our Self-Paced video courses are only available with an Ansys Learning Hub subscription.


This is a 2-hour course covering both lectures and workshops. For virtual training, this course is covered over 1 x 2-hour session lectures only.

Virtual Classroom Session 1

  • Module 01: 3D Texture
  • Workshop 01.1: Testing the Different Operations
  • Workshop 01.2: Testing the Pattern Parameters
  • Workshop 01.3: Exploring the Mapping Options
  • Module 02: Advanced
  • Workshop 02.1: Backlight for LCD Screen solved with Optimization
  • Workshop 02.2: Exporting a Series of 3D Texture as Geometries