Skip to Main Content

Micro Texture Design for Automotive Rear Lamp

Join Senior Application Engineer Victor Loya on December 7th as he discusses the Ansys Speos 3D Texture feature that allows automotive lighting designers to design and simulate micro textures in the form of patterns on a given body’s surface.


Watch Presentation

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

About this Webinar

The automotive lighting industry has evolved considerably in the last few years, and the demand for complex optical structures requires advanced design capabilities.  Predicting the light performance and appearance of automotive lighting devices involves the use of advanced software tools like Speos 3D Texture, a unique feature that allows the design and simulation of micro textures in the form of patterns on a given body’s surface.

What You Will Learn

  • Discover the advantage of using an optical simulation model of the patterns instead of actual CAD geometry 
  • Use Speos 3D texture to reduce computation time, file size, and overall project cost

Who Should Attend

Optical Engineer, Optomechanical Engineers, Engineering Management, Automotive Lighting Designers


Victor Loya, Senior Application Engineer

Night racing, rear view of a fast moving sports car in the night city motion blur