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ANSYS VRXPERIENCE for HMI Fingertracking and Interactions


This course explains how to create hard and soft switches for a better User Experience.

Learning Outcome

Following the completion of this course, you will be able to:

  • Set up ART or Leapmotion Fingertracking

  • Define hard switches with complex behaviors

  • Define soft switches with dynamic content

  • Launch and improve user experience

  • Create complex interactions between scene elements


  • A VR and a Fingertracking system
  • Completion of  ANSYS VRXPERIENCE Platform Data Preparation Basics and ANSYS VRXPERIENCE Platform Virtual Reality Deployment Basics.

Target Audience: Automotive Program and System Integration Engineers, and HMI Experts

Teaching Method: Lectures and computer practical sessions to validate acquired knowledge.

Learning Options: Training materials for this course are available with a ANSYS Learning Hub Subscription. If there is no active public schedule available, private training can be arranged. Please contact us.

ANSYS VRXPERIENCE for HMI Fingertracking and Interactions



Agenda :

This is half a day classroom course covering both lectures and workshops. For virtual training, this course is covered over 1 x 2-hour sessions lectures only.

Virtual Classroom Session 1 / Live Classroom Day 1

  • ART and Leapmotion Fingertracking

  • Workshop 01: Fingertracking

  • Interactions

  • Workshop 02: Interactions

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