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ANSYS VRXPERIENCE for HMI Fingertracking and Interactions

Overview

This course explains how to create hard and soft switches for a better User Experience.

Learning Outcome

Following the completion of this course, you will be able to:

  • Set up ART or Leapmotion Fingertracking

  • Define hard switches with complex behaviors

  • Define soft switches with dynamic content

  • Launch and improve user experience

  • Create complex interactions between scene elements

Prerequisites

  • A VR and a Fingertracking system
  • Completion of  ANSYS VRXPERIENCE Platform Data Preparation Basics and ANSYS VRXPERIENCE Platform Virtual Reality Deployment Basics.

Target Audience: Automotive Program and System Integration Engineers, and HMI Experts

Teaching Method: Lectures and computer practical sessions to validate acquired knowledge.

Learning Options: Training materials for this course are available with a ANSYS Learning Hub Subscription. If there is no active public schedule available, private training can be arranged. Please contact us.

ANSYS VRXPERIENCE for HMI Fingertracking and Interactions

 

Agenda SUBSCRIBE TODAY  

Agenda :

This is half a day classroom course covering both lectures and workshops. For virtual training, this course is covered over 1 x 2-hour sessions lectures only.

Virtual Classroom Session 1 / Live Classroom Day 1

  • ART and Leapmotion Fingertracking

  • Workshop 01: Fingertracking

  • Interactions

  • Workshop 02: Interactions

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