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6. Quad

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6.1. Why do my loops fail for cylindrical surfaces?

Quad, like most paving algorithms fail when a loop wraps back on itself. For instance, on a cylinder, the loop has the same starting and end point. Since the mesher creates the mesh in a fashion that would strike lines from the start to end point, the mesh from the loop will get twisted, because it can't find the proper path of the surface.

The solution, then, is to resolve all surfaces, so that the surface does not loop back on itself. For instance, if you track the U or V lines for any surface, the normal angle of this path to the surface should not change in angle by more than 180 degrees. Ideally, the maximum case would be 120 degrees.

From ICEM CFD 4.2 onwards, you can modify surfaces with an option "Geometry > Surface > Modify > Split folded surfaces". This option will split all cylindical surfaces at a defined angle of curvature. After splitting these surfaces, and creating loops off these surfaces, they should mesh in Quad.




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6.2. What is the difference between quad meshes that I get from Tetra and then converting into quad as opposed to the quad mesh that I get from QUAD?

You need to see some pictures before we do the comparison.

Below is the picture where a FRAME has been meshed in QUAD allowing some triangles here and there but mostly quads in the mesh. A size of 5 was given all over on the curves. So, you can say that edge length of every quad would be 5 or so,

Below is the mesh which was meshed using Tetra surface meshing (included in Tetra license). The size is same as 5 but obviously it would lead to a much finer mesh than above. I think more than 2.5 times of above. (if you split one quad, you get two right-angled triangles. Then since, the diagonal would be of more than 5 distance, it has to be split further.

Following was meshed after converting triangles generated in [2] into quads. Every triangle would give 3 quads. So, the mesh size would go quite a lot,



Based on these, here are the real comparisons:

Quad mesh from Quad:

Quad mesh from Tetra:






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